With social gaming consolidating around big startups, people are starting to wonder if there is no more room for Facebook game startups. But the team at A Bit Lucky has been a bit lucky in proving that assumption wrong.
With its first game, Lucky Train, A Bit Lucky has scored more than 1.5 million users on Facebook. That’s enough for the 20-person company to keep investing in the app as a service, or something that is upgraded or maintained for the users every day.
Frederic Descamps (pictured top, right), chief executive of the Redwood City, Calif. company, said in an interview that the company has done well by focusing on its quality game design and breaking some of the rules. The presence of startups such as A Bit Lucky shows that there is room for a wave of companies in social games that are coming behind the leaders who are already on the merger warpath.
The first rule it broke was the notion that Facebook games have to be appealing to women in order to succeed, since many of Facebook’s 500 million users (and its 200 million game players) are women. Trains are decidedly a boy thing, as stereotypes go, and so it was a risk making a train simulator for a first game. The game is particularly popular with parents who have young kids, but it’s also popular with just about anyone. Roughly 65 percent of players are male.
The game play is simple. You create a train and then send it to your friends. They can load it with passengers. Each time one of your trains makes a round trip between different players, you get coins and experience points. Then you can use those rewards to decorate your county or create more impressive trains. The fun part is that you never really know what your friends are going to send you.
Sending messages to your friends about your trains is a natural part of the game play, and it also happens to be a good way to help the game spread. That fact is more important because Facebook cracked down in the spring on viral communications, making it harder for startups with no current game audiences to spread in a viral way.
Jordan Maynard (pictured top left), chief creative officer at A Bit Lucky, also made a bet that a deeply designed game would work well on Facebook. Maynard and Descamps worked together on hardcore online games at Trion Worlds, which has been making massively multiplayer online games for the past five years. Maynard also worked on Spore at Electronic Arts, and the team of 20 people includes a number of video game veterans.
With A Bit Lucky, they can now work on something that gets them feedback much more quickly. They started the company in November of last year, raised money in February, launched the game in June, and are now busy doing updates for the game, such as creating Halloween-themed material.
They were pretty late in starting a new game company on Facebook. Just before they started, Electronic Arts began a consolidation phase by purchasing Playfish for as much as $400 million. But Descamps, who was also a veteran of the startup Xfire, and Maynard were excited about the new opportunities in social games. Descamps started a regular social game entrepreneur party, partly to learn from others and partly to recruit employees. The parties have now grown to hundreds of people, a reflection of the buzz around social games in Silicon Valley. It was a very social way for A Bit Lucky to dive into the social gaming universe.
The fans are pretty dedicated. The average play session is about 13 minutes, which is about four or five times higher than the average play session for a Facebook game. Players have created 7.5 million trains since the game launched in June, and there have been 21 million train stops in the past month. More than 70 million round trips, where players send a train to a friend and they send it back, have been completed in the last month. About 200,000 users play the game on any given day. Those are all good metrics.
“We feel that our numbers show that our social game is more social than a lot of other ’social games’ are,” Maynard said.
One of the reasons the game has done well is that the animation is fast for Facebook, where load screens on social games can be painfully slow. The company also used Applifier, a promotion bar that is installed on top of the game and promotes a bunch of third-party games. It helps games feed users to each other.
For sure, it’s a crowded market, with bigger companies such as Zynga, Disney Playdom, EA-Playfish, CrowdStar, LOLapps, Digital Chocolate, Booyah and others. The list goes on and on. In the Facebook game space, it’s becoming harder to find spaces that others aren’t already occupying. Maynard said that doesn’t mean startups can’t compete with the big companies. It just means they can’t use the exact same tactics — such as heavily advertising — to fight them.
A Bit Lucky has raised $2.6 million from angels including SV Angel (Ron Conway’s firm), Chris Dixon’s Founder Collective, Aydin Senkut’s Felicis Ventures, Red Octane founders Charles and Kai Huang, IGN co-founder Mark Jung, Google M&A chief David Lawee, Lerer Ventures, Delicious founder Joshua Schachter, early Facebook employee Jed Stremel, and XG Ventures. With that group behind it, A Bit Lucky should have a chance to do something unique.
You could say that Lucky Train is a copy of old train simulators such as Railroad Tycoon, but it’s more accurate to say that it’s a reinterpretation of that once-popular genre for the modern era. Maynard knows games from the older days because his father was an early employee at Electronic Arts. For more than a decade, he has worked on games where users have been very engaged with the content, and he believes that measure will become more important in the future. To keep users engaged, small Facebook startups will have to take more risks.
Getting content noticed is a challenge for everyone making apps. We’ll cover the topic at DiscoveryBeat 2010. Startups and big companies alike should consider entering our Needle in the Haystack discovery business idea competition. VentureBeat would like to thank the industry leaders that are supporting DiscoveryBeat 2010, including co-host Flurry, AppLaunchPR, Herakles Data Center, Adobe, Offermobi, Appolicious, and appbackr. Unique sponsorships are still available. For more information contact sponsors@venturebeat.com. To buy tickets, click on this link.
Next Story: Nokia to make phones for LightSquared’s wholesale 4G network Previous Story: 5 ways to break the startup funk
Discount deal site Offers.com said today it has closed first-round funding of $7 million as it seeks to add more staff and take on an already-crowded online coupon marketplace.
Unlike the spate of online deal site fundings we’ve seen over the last two weeks, Offers.com focuses less on “deal of the day” social or luxury buying, and more on customer-specific coupons for Main Street-type retailers like JCPenney, Kmart and the Home Depot.
Offers.com does this by offering an onsite algorithm-driven search engine, the Locker, which asks users what kinds of stores they shop at, what sorts of interests they have, and where they would most like to see deals.
It also differentiates itself by having a staff of editors that verify, rate, categorize and update all offers on a daily basis—perhaps making it more user friendly for the average coupon-cutting consumer who might be accustomed to a variety of stores and offers listed all in one place.
Competitors include CouponMom.com, Coupons.com and RetailMeNot.
The funding comes in the form of a growth equity investment from private equity firm Susquehanna Growth Equity.
Offers.com was launched in 2009 and has been self-funded and in the black since its first year. It recently debuted sister sites in Canada and United Kingdom.
The Austin, Texas-based firm said it believes its main appeal lies in its deals being completely up to date, as opposed to other sites that may offer discounts that expire or are no longer relevant.
“Nothing is more frustrating to a consumer than trying to use out-of-date, inactive or useless coupons online, which is why we spend the time and money to validate every offer on our site, ensuring a high-quality user experience,” said Steve Schaffer, founder and CEO of Offers.com.
Its expansion into new markets is part of larger plan to target consumers who want deals from relevant, big-box retailers as the recession drags on, the company told VentureBeat.
“Since launching Offers.com we have focused on quality and growing organically,” said Schaffer. “The recent popularity of local deals sites and consumers increasing use of online coupons has greatly expanded the market. However, the market remains highly fragmented, and we think the time is right to accelerate our expansion and hiring plans. And we also plan to do some acquisitions.”
The company said its first infusion of outside capital will also be used for marketing, product management, product development and the hiring of 20 new full-time employees over the next year, a 50 percent increase.
Offers.com was advised on the transaction by Pharus Securities, a boutique investment bank for internet and digital media companies.
Philadelphia-based Susquehanna is a private equity group focused on investing in growth capital and buyout opportunities in information services, internet, software and financial technology.
Next Story: GigaOm raises $2.5M, claims 10,000 Pro subscribers Previous Story: VCs get onboard with design-it-yourself offerings
Tonino Lamborghini Spyder Series Luxury Mobile Phones | iTech <b>News</b> <b>...</b>
Following CULV notebooks, Tonino Lamborghini releases in Hong Kong its Spyder line of luxury mobile phones. There are six models, S-600, S-610, S-620,
<b>News</b> Corp. Says MySpace Losses Unsustainable | Peter Kafka <b>...</b>
That big Myspace relaunch we read about last week? That's all fine and good. But the troubled Web property is a...really troubled Web property, its News Corp. parent stressed today. And it needs to get its act together before it gets ...
Fox <b>News</b> Dominates Election Ratings – Deadline.com
UPDATED WITH FINAL NUMBERS: Fox News towered over the competition -- cable and broadcast -- with its midterm election coverage last night. According to Nielsen, Fox News averaged 7 million viewers in primetime, up 128% from the ...
bench craft company
With social gaming consolidating around big startups, people are starting to wonder if there is no more room for Facebook game startups. But the team at A Bit Lucky has been a bit lucky in proving that assumption wrong.
With its first game, Lucky Train, A Bit Lucky has scored more than 1.5 million users on Facebook. That’s enough for the 20-person company to keep investing in the app as a service, or something that is upgraded or maintained for the users every day.
Frederic Descamps (pictured top, right), chief executive of the Redwood City, Calif. company, said in an interview that the company has done well by focusing on its quality game design and breaking some of the rules. The presence of startups such as A Bit Lucky shows that there is room for a wave of companies in social games that are coming behind the leaders who are already on the merger warpath.
The first rule it broke was the notion that Facebook games have to be appealing to women in order to succeed, since many of Facebook’s 500 million users (and its 200 million game players) are women. Trains are decidedly a boy thing, as stereotypes go, and so it was a risk making a train simulator for a first game. The game is particularly popular with parents who have young kids, but it’s also popular with just about anyone. Roughly 65 percent of players are male.
The game play is simple. You create a train and then send it to your friends. They can load it with passengers. Each time one of your trains makes a round trip between different players, you get coins and experience points. Then you can use those rewards to decorate your county or create more impressive trains. The fun part is that you never really know what your friends are going to send you.
Sending messages to your friends about your trains is a natural part of the game play, and it also happens to be a good way to help the game spread. That fact is more important because Facebook cracked down in the spring on viral communications, making it harder for startups with no current game audiences to spread in a viral way.
Jordan Maynard (pictured top left), chief creative officer at A Bit Lucky, also made a bet that a deeply designed game would work well on Facebook. Maynard and Descamps worked together on hardcore online games at Trion Worlds, which has been making massively multiplayer online games for the past five years. Maynard also worked on Spore at Electronic Arts, and the team of 20 people includes a number of video game veterans.
With A Bit Lucky, they can now work on something that gets them feedback much more quickly. They started the company in November of last year, raised money in February, launched the game in June, and are now busy doing updates for the game, such as creating Halloween-themed material.
They were pretty late in starting a new game company on Facebook. Just before they started, Electronic Arts began a consolidation phase by purchasing Playfish for as much as $400 million. But Descamps, who was also a veteran of the startup Xfire, and Maynard were excited about the new opportunities in social games. Descamps started a regular social game entrepreneur party, partly to learn from others and partly to recruit employees. The parties have now grown to hundreds of people, a reflection of the buzz around social games in Silicon Valley. It was a very social way for A Bit Lucky to dive into the social gaming universe.
The fans are pretty dedicated. The average play session is about 13 minutes, which is about four or five times higher than the average play session for a Facebook game. Players have created 7.5 million trains since the game launched in June, and there have been 21 million train stops in the past month. More than 70 million round trips, where players send a train to a friend and they send it back, have been completed in the last month. About 200,000 users play the game on any given day. Those are all good metrics.
“We feel that our numbers show that our social game is more social than a lot of other ’social games’ are,” Maynard said.
One of the reasons the game has done well is that the animation is fast for Facebook, where load screens on social games can be painfully slow. The company also used Applifier, a promotion bar that is installed on top of the game and promotes a bunch of third-party games. It helps games feed users to each other.
For sure, it’s a crowded market, with bigger companies such as Zynga, Disney Playdom, EA-Playfish, CrowdStar, LOLapps, Digital Chocolate, Booyah and others. The list goes on and on. In the Facebook game space, it’s becoming harder to find spaces that others aren’t already occupying. Maynard said that doesn’t mean startups can’t compete with the big companies. It just means they can’t use the exact same tactics — such as heavily advertising — to fight them.
A Bit Lucky has raised $2.6 million from angels including SV Angel (Ron Conway’s firm), Chris Dixon’s Founder Collective, Aydin Senkut’s Felicis Ventures, Red Octane founders Charles and Kai Huang, IGN co-founder Mark Jung, Google M&A chief David Lawee, Lerer Ventures, Delicious founder Joshua Schachter, early Facebook employee Jed Stremel, and XG Ventures. With that group behind it, A Bit Lucky should have a chance to do something unique.
You could say that Lucky Train is a copy of old train simulators such as Railroad Tycoon, but it’s more accurate to say that it’s a reinterpretation of that once-popular genre for the modern era. Maynard knows games from the older days because his father was an early employee at Electronic Arts. For more than a decade, he has worked on games where users have been very engaged with the content, and he believes that measure will become more important in the future. To keep users engaged, small Facebook startups will have to take more risks.
Getting content noticed is a challenge for everyone making apps. We’ll cover the topic at DiscoveryBeat 2010. Startups and big companies alike should consider entering our Needle in the Haystack discovery business idea competition. VentureBeat would like to thank the industry leaders that are supporting DiscoveryBeat 2010, including co-host Flurry, AppLaunchPR, Herakles Data Center, Adobe, Offermobi, Appolicious, and appbackr. Unique sponsorships are still available. For more information contact sponsors@venturebeat.com. To buy tickets, click on this link.
Next Story: Nokia to make phones for LightSquared’s wholesale 4G network Previous Story: 5 ways to break the startup funk
Discount deal site Offers.com said today it has closed first-round funding of $7 million as it seeks to add more staff and take on an already-crowded online coupon marketplace.
Unlike the spate of online deal site fundings we’ve seen over the last two weeks, Offers.com focuses less on “deal of the day” social or luxury buying, and more on customer-specific coupons for Main Street-type retailers like JCPenney, Kmart and the Home Depot.
Offers.com does this by offering an onsite algorithm-driven search engine, the Locker, which asks users what kinds of stores they shop at, what sorts of interests they have, and where they would most like to see deals.
It also differentiates itself by having a staff of editors that verify, rate, categorize and update all offers on a daily basis—perhaps making it more user friendly for the average coupon-cutting consumer who might be accustomed to a variety of stores and offers listed all in one place.
Competitors include CouponMom.com, Coupons.com and RetailMeNot.
The funding comes in the form of a growth equity investment from private equity firm Susquehanna Growth Equity.
Offers.com was launched in 2009 and has been self-funded and in the black since its first year. It recently debuted sister sites in Canada and United Kingdom.
The Austin, Texas-based firm said it believes its main appeal lies in its deals being completely up to date, as opposed to other sites that may offer discounts that expire or are no longer relevant.
“Nothing is more frustrating to a consumer than trying to use out-of-date, inactive or useless coupons online, which is why we spend the time and money to validate every offer on our site, ensuring a high-quality user experience,” said Steve Schaffer, founder and CEO of Offers.com.
Its expansion into new markets is part of larger plan to target consumers who want deals from relevant, big-box retailers as the recession drags on, the company told VentureBeat.
“Since launching Offers.com we have focused on quality and growing organically,” said Schaffer. “The recent popularity of local deals sites and consumers increasing use of online coupons has greatly expanded the market. However, the market remains highly fragmented, and we think the time is right to accelerate our expansion and hiring plans. And we also plan to do some acquisitions.”
The company said its first infusion of outside capital will also be used for marketing, product management, product development and the hiring of 20 new full-time employees over the next year, a 50 percent increase.
Offers.com was advised on the transaction by Pharus Securities, a boutique investment bank for internet and digital media companies.
Philadelphia-based Susquehanna is a private equity group focused on investing in growth capital and buyout opportunities in information services, internet, software and financial technology.
Next Story: GigaOm raises $2.5M, claims 10,000 Pro subscribers Previous Story: VCs get onboard with design-it-yourself offerings
Tonino Lamborghini Spyder Series Luxury Mobile Phones | iTech <b>News</b> <b>...</b>
Following CULV notebooks, Tonino Lamborghini releases in Hong Kong its Spyder line of luxury mobile phones. There are six models, S-600, S-610, S-620,
<b>News</b> Corp. Says MySpace Losses Unsustainable | Peter Kafka <b>...</b>
That big Myspace relaunch we read about last week? That's all fine and good. But the troubled Web property is a...really troubled Web property, its News Corp. parent stressed today. And it needs to get its act together before it gets ...
Fox <b>News</b> Dominates Election Ratings – Deadline.com
UPDATED WITH FINAL NUMBERS: Fox News towered over the competition -- cable and broadcast -- with its midterm election coverage last night. According to Nielsen, Fox News averaged 7 million viewers in primetime, up 128% from the ...
bench craft company
bench craft company
bench craft company
Tonino Lamborghini Spyder Series Luxury Mobile Phones | iTech <b>News</b> <b>...</b>
Following CULV notebooks, Tonino Lamborghini releases in Hong Kong its Spyder line of luxury mobile phones. There are six models, S-600, S-610, S-620,
<b>News</b> Corp. Says MySpace Losses Unsustainable | Peter Kafka <b>...</b>
That big Myspace relaunch we read about last week? That's all fine and good. But the troubled Web property is a...really troubled Web property, its News Corp. parent stressed today. And it needs to get its act together before it gets ...
Fox <b>News</b> Dominates Election Ratings – Deadline.com
UPDATED WITH FINAL NUMBERS: Fox News towered over the competition -- cable and broadcast -- with its midterm election coverage last night. According to Nielsen, Fox News averaged 7 million viewers in primetime, up 128% from the ...
bench craft company
With social gaming consolidating around big startups, people are starting to wonder if there is no more room for Facebook game startups. But the team at A Bit Lucky has been a bit lucky in proving that assumption wrong.
With its first game, Lucky Train, A Bit Lucky has scored more than 1.5 million users on Facebook. That’s enough for the 20-person company to keep investing in the app as a service, or something that is upgraded or maintained for the users every day.
Frederic Descamps (pictured top, right), chief executive of the Redwood City, Calif. company, said in an interview that the company has done well by focusing on its quality game design and breaking some of the rules. The presence of startups such as A Bit Lucky shows that there is room for a wave of companies in social games that are coming behind the leaders who are already on the merger warpath.
The first rule it broke was the notion that Facebook games have to be appealing to women in order to succeed, since many of Facebook’s 500 million users (and its 200 million game players) are women. Trains are decidedly a boy thing, as stereotypes go, and so it was a risk making a train simulator for a first game. The game is particularly popular with parents who have young kids, but it’s also popular with just about anyone. Roughly 65 percent of players are male.
The game play is simple. You create a train and then send it to your friends. They can load it with passengers. Each time one of your trains makes a round trip between different players, you get coins and experience points. Then you can use those rewards to decorate your county or create more impressive trains. The fun part is that you never really know what your friends are going to send you.
Sending messages to your friends about your trains is a natural part of the game play, and it also happens to be a good way to help the game spread. That fact is more important because Facebook cracked down in the spring on viral communications, making it harder for startups with no current game audiences to spread in a viral way.
Jordan Maynard (pictured top left), chief creative officer at A Bit Lucky, also made a bet that a deeply designed game would work well on Facebook. Maynard and Descamps worked together on hardcore online games at Trion Worlds, which has been making massively multiplayer online games for the past five years. Maynard also worked on Spore at Electronic Arts, and the team of 20 people includes a number of video game veterans.
With A Bit Lucky, they can now work on something that gets them feedback much more quickly. They started the company in November of last year, raised money in February, launched the game in June, and are now busy doing updates for the game, such as creating Halloween-themed material.
They were pretty late in starting a new game company on Facebook. Just before they started, Electronic Arts began a consolidation phase by purchasing Playfish for as much as $400 million. But Descamps, who was also a veteran of the startup Xfire, and Maynard were excited about the new opportunities in social games. Descamps started a regular social game entrepreneur party, partly to learn from others and partly to recruit employees. The parties have now grown to hundreds of people, a reflection of the buzz around social games in Silicon Valley. It was a very social way for A Bit Lucky to dive into the social gaming universe.
The fans are pretty dedicated. The average play session is about 13 minutes, which is about four or five times higher than the average play session for a Facebook game. Players have created 7.5 million trains since the game launched in June, and there have been 21 million train stops in the past month. More than 70 million round trips, where players send a train to a friend and they send it back, have been completed in the last month. About 200,000 users play the game on any given day. Those are all good metrics.
“We feel that our numbers show that our social game is more social than a lot of other ’social games’ are,” Maynard said.
One of the reasons the game has done well is that the animation is fast for Facebook, where load screens on social games can be painfully slow. The company also used Applifier, a promotion bar that is installed on top of the game and promotes a bunch of third-party games. It helps games feed users to each other.
For sure, it’s a crowded market, with bigger companies such as Zynga, Disney Playdom, EA-Playfish, CrowdStar, LOLapps, Digital Chocolate, Booyah and others. The list goes on and on. In the Facebook game space, it’s becoming harder to find spaces that others aren’t already occupying. Maynard said that doesn’t mean startups can’t compete with the big companies. It just means they can’t use the exact same tactics — such as heavily advertising — to fight them.
A Bit Lucky has raised $2.6 million from angels including SV Angel (Ron Conway’s firm), Chris Dixon’s Founder Collective, Aydin Senkut’s Felicis Ventures, Red Octane founders Charles and Kai Huang, IGN co-founder Mark Jung, Google M&A chief David Lawee, Lerer Ventures, Delicious founder Joshua Schachter, early Facebook employee Jed Stremel, and XG Ventures. With that group behind it, A Bit Lucky should have a chance to do something unique.
You could say that Lucky Train is a copy of old train simulators such as Railroad Tycoon, but it’s more accurate to say that it’s a reinterpretation of that once-popular genre for the modern era. Maynard knows games from the older days because his father was an early employee at Electronic Arts. For more than a decade, he has worked on games where users have been very engaged with the content, and he believes that measure will become more important in the future. To keep users engaged, small Facebook startups will have to take more risks.
Getting content noticed is a challenge for everyone making apps. We’ll cover the topic at DiscoveryBeat 2010. Startups and big companies alike should consider entering our Needle in the Haystack discovery business idea competition. VentureBeat would like to thank the industry leaders that are supporting DiscoveryBeat 2010, including co-host Flurry, AppLaunchPR, Herakles Data Center, Adobe, Offermobi, Appolicious, and appbackr. Unique sponsorships are still available. For more information contact sponsors@venturebeat.com. To buy tickets, click on this link.
Next Story: Nokia to make phones for LightSquared’s wholesale 4G network Previous Story: 5 ways to break the startup funk
Discount deal site Offers.com said today it has closed first-round funding of $7 million as it seeks to add more staff and take on an already-crowded online coupon marketplace.
Unlike the spate of online deal site fundings we’ve seen over the last two weeks, Offers.com focuses less on “deal of the day” social or luxury buying, and more on customer-specific coupons for Main Street-type retailers like JCPenney, Kmart and the Home Depot.
Offers.com does this by offering an onsite algorithm-driven search engine, the Locker, which asks users what kinds of stores they shop at, what sorts of interests they have, and where they would most like to see deals.
It also differentiates itself by having a staff of editors that verify, rate, categorize and update all offers on a daily basis—perhaps making it more user friendly for the average coupon-cutting consumer who might be accustomed to a variety of stores and offers listed all in one place.
Competitors include CouponMom.com, Coupons.com and RetailMeNot.
The funding comes in the form of a growth equity investment from private equity firm Susquehanna Growth Equity.
Offers.com was launched in 2009 and has been self-funded and in the black since its first year. It recently debuted sister sites in Canada and United Kingdom.
The Austin, Texas-based firm said it believes its main appeal lies in its deals being completely up to date, as opposed to other sites that may offer discounts that expire or are no longer relevant.
“Nothing is more frustrating to a consumer than trying to use out-of-date, inactive or useless coupons online, which is why we spend the time and money to validate every offer on our site, ensuring a high-quality user experience,” said Steve Schaffer, founder and CEO of Offers.com.
Its expansion into new markets is part of larger plan to target consumers who want deals from relevant, big-box retailers as the recession drags on, the company told VentureBeat.
“Since launching Offers.com we have focused on quality and growing organically,” said Schaffer. “The recent popularity of local deals sites and consumers increasing use of online coupons has greatly expanded the market. However, the market remains highly fragmented, and we think the time is right to accelerate our expansion and hiring plans. And we also plan to do some acquisitions.”
The company said its first infusion of outside capital will also be used for marketing, product management, product development and the hiring of 20 new full-time employees over the next year, a 50 percent increase.
Offers.com was advised on the transaction by Pharus Securities, a boutique investment bank for internet and digital media companies.
Philadelphia-based Susquehanna is a private equity group focused on investing in growth capital and buyout opportunities in information services, internet, software and financial technology.
Next Story: GigaOm raises $2.5M, claims 10,000 Pro subscribers Previous Story: VCs get onboard with design-it-yourself offerings
bench craft company
Tonino Lamborghini Spyder Series Luxury Mobile Phones | iTech <b>News</b> <b>...</b>
Following CULV notebooks, Tonino Lamborghini releases in Hong Kong its Spyder line of luxury mobile phones. There are six models, S-600, S-610, S-620,
<b>News</b> Corp. Says MySpace Losses Unsustainable | Peter Kafka <b>...</b>
That big Myspace relaunch we read about last week? That's all fine and good. But the troubled Web property is a...really troubled Web property, its News Corp. parent stressed today. And it needs to get its act together before it gets ...
Fox <b>News</b> Dominates Election Ratings – Deadline.com
UPDATED WITH FINAL NUMBERS: Fox News towered over the competition -- cable and broadcast -- with its midterm election coverage last night. According to Nielsen, Fox News averaged 7 million viewers in primetime, up 128% from the ...
bench craft company
bench craft company
Tonino Lamborghini Spyder Series Luxury Mobile Phones | iTech <b>News</b> <b>...</b>
Following CULV notebooks, Tonino Lamborghini releases in Hong Kong its Spyder line of luxury mobile phones. There are six models, S-600, S-610, S-620,
<b>News</b> Corp. Says MySpace Losses Unsustainable | Peter Kafka <b>...</b>
That big Myspace relaunch we read about last week? That's all fine and good. But the troubled Web property is a...really troubled Web property, its News Corp. parent stressed today. And it needs to get its act together before it gets ...
Fox <b>News</b> Dominates Election Ratings – Deadline.com
UPDATED WITH FINAL NUMBERS: Fox News towered over the competition -- cable and broadcast -- with its midterm election coverage last night. According to Nielsen, Fox News averaged 7 million viewers in primetime, up 128% from the ...
bench craft company
Tonino Lamborghini Spyder Series Luxury Mobile Phones | iTech <b>News</b> <b>...</b>
Following CULV notebooks, Tonino Lamborghini releases in Hong Kong its Spyder line of luxury mobile phones. There are six models, S-600, S-610, S-620,
<b>News</b> Corp. Says MySpace Losses Unsustainable | Peter Kafka <b>...</b>
That big Myspace relaunch we read about last week? That's all fine and good. But the troubled Web property is a...really troubled Web property, its News Corp. parent stressed today. And it needs to get its act together before it gets ...
Fox <b>News</b> Dominates Election Ratings – Deadline.com
UPDATED WITH FINAL NUMBERS: Fox News towered over the competition -- cable and broadcast -- with its midterm election coverage last night. According to Nielsen, Fox News averaged 7 million viewers in primetime, up 128% from the ...
bench craft company
Tonino Lamborghini Spyder Series Luxury Mobile Phones | iTech <b>News</b> <b>...</b>
Following CULV notebooks, Tonino Lamborghini releases in Hong Kong its Spyder line of luxury mobile phones. There are six models, S-600, S-610, S-620,
<b>News</b> Corp. Says MySpace Losses Unsustainable | Peter Kafka <b>...</b>
That big Myspace relaunch we read about last week? That's all fine and good. But the troubled Web property is a...really troubled Web property, its News Corp. parent stressed today. And it needs to get its act together before it gets ...
Fox <b>News</b> Dominates Election Ratings – Deadline.com
UPDATED WITH FINAL NUMBERS: Fox News towered over the competition -- cable and broadcast -- with its midterm election coverage last night. According to Nielsen, Fox News averaged 7 million viewers in primetime, up 128% from the ...
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bench craft company
bench craft company
bench craft company
Tonino Lamborghini Spyder Series Luxury Mobile Phones | iTech <b>News</b> <b>...</b>
Following CULV notebooks, Tonino Lamborghini releases in Hong Kong its Spyder line of luxury mobile phones. There are six models, S-600, S-610, S-620,
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Besides Associated Content, there are many other legitimate online writing sites to which you can apply and from which you can start earning money. Some online writing sites accept only U.S. residents, while others take international writers as well. It is imperative that you study an online writing site's page view payment plan, as well as any ad revenue sharing, before deciding to invest your time and efforts with the site. A site's Alexa ranking is also critical, because the Alexa ranking indicates how popular a site is in relation to other web sites. In essence, the lower a site's Alexa ranking number is, the more heavily visited (popular) the site is. For example, Yahoo! has an Alexa ranking of 1, and Google has an Alexa rank of 4; both sites are extremely popular and heavily visited. Associated Content has an Alexa ranking of 551, by the way.
The following is a list of 5 online writing sites which pay a respectable passive income, occasional up-front income, and have decent Alexa ranks to boot:
1. Bukisa.com
Bukisa carries an Alexa rank of 5,249 and is not limited to U.S. residents. Writers earn money via the "Bukisa Index", which is a daily report on total ad sharing revenue. For example, if the Bukisa Index is 5, your articles earn $5.00 per 1,000 unique visitors. Bukisa does not disclose how it calculates this ad sharing index number. If you would like to know more about Bukisa, please be sure to read this article from Barbie Crafts.
2. Factoidz.com
Factoidz has an Alexa rank of 23,708 and is also not limited to U.S. residents. Its popularity has been growing steadily ever since mid-2009, and writers do not seem to have too many complaints about the site. Factoidz is known to be quite stringent about its article review and editing, which befits a fact-gathering and publishing site. The site operates via a 50% ad revenue sharing model, with writers earning from $1-$5 per 1,000 views, and moderators earning from $4-$8 per 1,000 views.
3. Helium.com
People who have read my past article on Helium know that I am not the biggest fan of this online writing site. However, there is a dedicated and rather vociferous group of individuals who swear by it. Helium's Alexa rank is quite good, standing at 1,765. International writers are welcome, and content in almost any category can be submitted. Helium's revenue sharing model is rather confusing, relying on a star-based article rating system wherein Helium users rate articles written by others, and are themselves rated on their own ratings.
4. Hubpages.com
Hubpages sports an impressive Alexa rank of 230 and a steadily growing community of both U.S.-based and international writers. The site operates via a 60% ad revenue sharing model, which is better than many other online writing sites. Writers are paid whenever visitors click on and read their articles. I have a profile on Hubpages and still earn quite well on page views for the few articles I've published there.
5. Squidoo.com
Squidoo offers money-making opportunities for all of its writers regardless of residency. It also boasts an impressive Alexa rank of 235. The site maintains a 50% ad revenue sharing model and rates articles via a star-based ranking system, wherein more popular articles are assigned more stars. One of the unexpected benefits of publishing to Squidoo is that you can create and add widget-like features to your article, including a widget to the Amazon store, eBay, Netflix, and CafePress. For affiliate marketers, this is a tremendous business boon, since it essentially amounts to free advertising.
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